NAME
gc_protocols
- Protocol which will be used for a new connection.
SYNOPSIS
#include <game-carrier/common.h>
enum gc_protocols {
GC_PROTOCOL_WSS = 0,
GC_PROTOCOL_WS = 1,
GC_PROTOCOL_QUIC = 2,
GC_PROTOCOL_TCP = 3,
GC_PROTOCOL_UDP = 4,
GC_PROTOCOL_HTTP = 5,
GC_PROTOCOL_HTTPS = 6,
GC_PROTOCOLS_COUNT
};
DESCRIPTION
Name | Value | Description |
---|---|---|
GC_PROTOCOL_WSS |
0 | The Web Socket Secure (WSS) protocol. |
GC_PROTOCOL_WS |
1 | The Web Socket (WS) unencrypted protocol. |
GC_PROTOCOL_QUIC |
2 | For internal usage only. |
GC_PROTOCOL_TCP |
3 | For internal usage only. |
GC_PROTOCOL_UDP |
4 | For internal usage only. |
GC_PROTOCOL_HTTP |
5 | For internal usage only. |
GC_PROTOCOL_HTTPS |
6 | For internal usage only. |
GC_PROTOCOLS_COUNT |
7 | Total number of available protocols. |