Managing incoming connections is a critical aspect of the Game Carrier Server application, and the Server API offers a comprehensive set of events and functions for this purpose.


  • on_connect event is called when a new connection is established.
  • on_disconnect event is called when a connection is closed.
  • on_message event is called when a message is received from a client.
  • on_message_send event is called for every outcomming message to a client.
  • on_timer event is called when a timer is expired for a specific connection.
  • on_issue is called when connection stats fall outside of the specified limits.