Messaging
Managing incoming connections is a critical aspect of the Game Carrier Server application, and the Server API offers a comprehensive set of events and functions for this purpose.
Events:
on_connectevent is called when a new connection is established.on_disconnectevent is called when a connection is closed.on_messageevent is called when a message is received from a client.on_message_sendevent is called for every outcomming message to a client.on_timerevent is called when a timer is expired for a specific connection.on_issueis called when connection stats fall outside of the specified limits.
Functions:
connectionAddMessage- sends a message to a client.connectionClose- closes a connection.connectionSetTimer- sets a timer event for a connection.connectionSetLimit- sets a limit for connection statistics.